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| Valued at 5,000 GP |
Our adventure began at the bedside of BUENDAR THE GREENHORN, who--despite the raucous festival raging outside across OLDE TOWYN--lay pallid and still, a DEATHLY MIASMA filling the air of his room in the TWO-HEADED CALF, as our hero had been laid low by a festering wound--the parting gift of a diseased BLACK RAT of the UNDEREARTH that Buendar had recently slain.
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| Bishop Ordane senses a sizeable donation |
Only by the merciful ministrations of MELCHIOR THE ACOLYTE was the POISONED BLOOD kept
from our Greenhorn's heart until BISHOP ALFRIC ORDANE could be summoned to pray over the poor wretch. Happily, induced by a sizeable donation to the LAWFUL CHURCH, the LORD OF LIGHT interceded on Buendar's behalf, and he was miraculously restored to health!
PRAISE HIM!
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| Bevin of Balazar |
Impoverished by the indulgence, Melchior and Buendar set out for Stonehell, joined by newcomer BEVIN OF BALAZAR, a plains barbarian from the ELDER WILDS beyond DRAGON PASS to the North. They were joined alongside by their loyal followers DARIO THE DOGGED, DEGORE THE DISORIENTED, REMI THE ROTUND, and that good dog BLAWYNDIE THE BUTCHER. It was an ill-augured morning that they set off, too beggared even to afford a funeral for GAMELLUS THE GIRDED, who was most foully slain three weeks prior, his body crudely covered by stones at the edge of the RIVER SHRILL.
With the intermediary between the ALMSMEN and our gallants laying in that shallow grave, the party carefully avoided the ILLUSIVE WOOD, skirting the canyon's northern edge to avoid being sighted. In so doing, our heroes discovered a LOST LAIR in a worked cave near the WATERFALL OF WARMTH, which had been previously occluded by a stand of pines.
Though largely looted, save for some stray vermin that were dispatched by the unerring BULLETS OF BEVIN, the Lost Lair proved a worthy distraction when Melchior discovered a secret panel in the leg of an enormous stone table, revealing HIDDEN RICHES within--a satchel of gold, a potion of extra-healing, and the Ring of the Scintillating Orb.
Emboldened by their discovery, the Company ventured into the dungeon proper, where they were soon met by a KOBOLD WORK KREW who were merrily whistling their way to their next work order when the party arrived.
A parley ended peacefully, with Bevin's promises of bribes to come mollifying those stunted dwarfs for the time being, but the GREAT GOD CHANCE played the barbarian false when he tried his hand at the WHEEL OF FORTUNE, rendering him COMPLETELY PARALYZED!
Fashioning an improvised litter, our Company hastily retreated--only to find a TERRIBLE TAX BILL had come due!
Firstly, it was the Kobolds, who demanded a toll for their time, which our Heroes grudgingly paid, and once the surface was won the Almsmen wanted their share too--but, for Buendar, that was ONE TAX TOO MANY!
The furious fighting man led a fearsome charge against their foemen and, despite the flurry of arrows that met them, those proud scions of civilization drove the striking rabble back to their lair with their tails between their legs—the curs taking flight once their leader was slain, swearing vengeance over their shoulders as they ran, the party's jeers carrying them on their way.
After a long day's journey back to Olde Towyn the Heroic Companions visited the Pennypinchers, seeking to have their treasures identified. It was to their great delight that our brave band learned the bank would pay a terrific price for the ring, whose enchantment proved too powerful to be easily identified but was believed to function as some sort of teleporter.
Though intrigued by its inherent mystery, the proffered price could not be resisted—so our gallants traded the magic ring to the Dwarfs, walking away with a fortune far beyond any they had previously known!
| Level 2, Fuck Yeah! |
PRAISE BE TO THE LORD OF LAW!
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